Nergal Info
The Nergal can be used for the following burner missions:
#enyo-team #hawk-team #jaguar-team #vengeance-team #serpentis-agent #angel-agent #sansha-agent #blood-agent #guristas-agent
You can use the same rigs for each of these missions, so you only ever need one hull and just change the rest of the fit. Here is a MultiBuy list for all the hull, modules and rigs you will need:
Nergal
Veles Light Entropic Disintegrator
Federation Navy Stasis Webifier x2
'Censer' Medium Cap Battery
Corpii A-Type Small Armor Repairer
Small Capacitor Control Circuit II
Small Auxiliary Nano Pump II
Entropic Radiation Sink II x2
Vigor Compact Micro Auxiliary Power Core
Centum A-Type EM Energized Membrane
Warrior II x5
Republic Fleet Small Cap Battery
Corpii A-Type Multispectrum Coating
Corpus X-Type Explosive Armor Hardener
Corpus X-Type Kinetic Armor Hardener x2
Corpus X-Type EM Armor Hardener
Tracking Computer II
Optimal Range Script
Republic Fleet Target Painter
Coreli A-Type 1MN Afterburner
Coreli A-Type 5MN Microwarpdrive
Overdrive Injector System II x2
True Sansha Warp Scrambler
Corpii A-Type Small Energy Nosferatu
Occult S x5000
Baryon Exotic Plasma S x5000
Mystic S x5000
The Nergal fits assume you have all relevant Magic 14 skills to 5 (especially capacitor skills), all gunnery support skills to at least 4 and fitting skills to make sure that all the modules fit and are cap stable. You will also need the following skills:
Assault Frigates 4
Small Disintegrator Specialization 1
Repair Systems 5
Acceleration Control 4
Thermodynamics 4
EM Armor Compensation 4
Weapon Upgrades 4
The following implants are also recommended but not required:
Mid-grade Asklepian Alpha
Mid-grade Asklepian Beta
Mid-grade Asklepian Gamma
Mid-grade Asklepian Delta
Mid-grade Asklepian Epsilon
Cybernetics 4 is required to use these implants.