Blood Base
The Skills
The skills required for the Blood Agent is the same as the #archangel-base plus the following:
Minmatar Cruiser 5
Heavy Assault Cruisers 4
Medium Autocannon Specialization 4
Motion Prediction 4
Trajectory Analysis 4
It is recommended to train Motion Prediction and Trajectory Analysis further to help apply to the Sentinels. You also need near perfect capacitor skills.
The Fit
At a glance: 
[Vagabond, Blood Raider Anomic Base]
Capacitor Flux Coil II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Multispectrum Shield Hardener II
Republic Fleet Large Cap Battery
Pith X-Type Large Shield Booster
Multispectrum Shield Hardener II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
Small Tractor Beam I
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit II
Hornet II x5
Hail M x5000
Republic Fleet Fusion M x5000
If you do not have a capacitor recharge rate of over +43.8 GJ/s you WILL be capped out.
The Fight
x2 Burner Sentinels + Burner Ashimmu:
1. Load Republic Fleet Fusion M and activate your tank.
2. Double-click in a random direction and lock all the Burners.
3. Once the Sentinels start to orbit you, pick one and burn it down with heated guns.
4. When the first Sentinel is destroyed move onto the next one.
5. When the second is destroyed, load Hail S and engage the Ashimmu, loot with the tractor beam.
Notes
If you feel like your tank is suffering overheat your shield hardeners, NOT your shield booster. If you overheat your shield booster you WILL cap yourself out, especially if all 3 burners are alive.