Island PI Plan
The full planetary-interaction program for the Erkinen island: five characters, ~25–30 colonies, two P3 product lines, ~600–700M ISK/month at a 15-minute-a-day cadence. Built from the actual planet surveys of the four systems and August 2026 Jita prices.
The two product lines
Line U — Ukomi Superconductors (P3, ~75k ISK). Every input exists in Uusanen itself (0.4 sec = lowsec extraction yields):
Storm: Ionic Solutions -> Electrolytes ┐
Storm: Noble Gas -> Oxygen ┴-> Synthetic Oil (P2)
Temp: Aqueous Liquids -> Water ┐
Storm: Susp. Plasma -> Plasmoids ┴-> Superconductors (P2)
Synthetic Oil + Superconductors -> UKOMI SUPERCONDUCTORS (P3)
Line G — Gel-Matrix Biopaste (P3, ~110k ISK). Fully covered by the highsec island (safe pickups, slightly lower yield):
Gas (Komaa/Erkinen): Reactive Gas + Noble Gas -> Oxides (P2, single planet)
Barren (Erkinen): Noble Metals + Carbon Comp. -> Biocells (P2, single planet)
Lava + Temperate: Plasmoids + Water -> Superconductors (P2)
Oxides + Biocells + Superconductors -> GEL-MATRIX BIOPASTE (P3)
Both P3s consume equal input streams (10+10 or 10+10+10 per cycle), so one planet per P2 chain keeps the ratios roughly balanced.
Character assignments
Multiple characters can colonise the same planet — contention only affects extraction hotspots, and this island has no PI competition.
| Character | Line | Planets (5 each at Interplanetary Consolidation IV) |
|---|---|---|
| Char 1 | U | Uusanen: Storm (Synth Oil), Storm (Plasmoids), Storm (Electrolytes+Oxygen), Temp (Water + Superconductors), Temp (factory: Ukomi) |
| Char 2 | U | Same template as Char 1 — same planets are fine |
| Char 3 | G | Komaa Gas (Oxides), Erkinen Barren (Biocells), Erkinen Lava (Plasmoids), Erkinen Temp (Water+Superconductors), Erkinen Temp (factory: Gel-Matrix) |
| Char 4 | G | Same template — use Erkinen Gas + a second Barren to spread extraction |
| Char 5 | G or U | Whichever line’s prices are holding better; or the fuel-block option below |
| 6th char (optional) | haul | No colonies needed — dedicated Epithal pilot, or +5 more colonies |
Phase order: build everything as P2 first (extract → P1 → P2 on-planet, sell Coolant/Superconductors/Mechanical Parts at ~10k each ≈ 600M/month for five). Add the P3 factory planets in week 2–3 once the reset rhythm is habit — that’s the ~700M/month configuration and cuts export volume to a fifth.
Planet templates
Extractor planet (the workhorse): Command Center, 1 Extractor Control Unit with 6–8 heads, 4–6 Basic Industry Facilities, 2 Advanced Facilities (P2), 1 Launchpad, links upgraded as needed. 48-hour extraction programs. Put the extractor where the resource scan is hottest and move heads each reset — hotspots migrate.
Factory planet (one per character, P3 phase): Command Center, 1 Launchpad + 1 Storage, 4–6 Advanced Facilities running the P3 schematic, zero or minimal extraction. Feed it by exporting P2 from the other planets and importing here — in-system hops with an Epithal.
Before anchoring anything: the tax check
Open each planet’s customs office and check the tax rate — island POCOs are player-owned and rates vary wildly. ≤10 % is fine; >15 % on a key planet means using a neighbouring planet of the same type instead. Train Customs Code Expertise IV on every PI character (cuts the NPC half of highsec POCO tax).
Skills (per character)
- Command Center Upgrades V — the single biggest yield lever (more pins/CPU)
- Interplanetary Consolidation IV now (5 planets), V eventually (6)
- Planetology IV + Advanced Planetology III/IV — sharper resource scans
- Customs Code Expertise IV — highsec tax reduction
Logistics & routine
- Pickups: Epithal (fit a cloak + nanofibers; it has a dedicated PI bay). Highsec island pickups any time; Uusanen pickups in the quiet band (10:00–15:00 EVE) with a dscan first, like any Uusanen visit. The alert daemon watches the system — check the dashboard before undocking.
- Exports: P2/P3 stockpiles ride the weekly Impel isotope run through the gap to Amarr/Jita. A month of P3 for five characters is ~11k m³ — one trip.
- The routine: every ~2 days, per character: reset extractor programs (~2 min each), move heads to the current hotspot, launch pad contents if full. About 15 minutes total across five characters. The dashboard’s PI card shows every colony’s extractor timer and ntfy-warns before anything expires — the whole plan’s income depends on answering those pings.
Fuel-block option (phase 3, optional)
The island produces heavy water + liquid ozone (ice refining) and helium isotopes. Add Coolant (Line U already), Mechanical Parts + Enriched Uranium (barren + lava metals), Oxygen (P1), and Robotics (lava’s Toxic Metals + Chiral Structures → Consumer Electronics + Mechanical Parts) and you can manufacture Helium Fuel Blocks end-to-end on the island — sellable to every structure owner in the constellation without ever crossing the gap. Worth pricing out once the P3 lines are running.
Expected income (Aug 2026 prices, 5 characters)
| Phase | Fleet ISK/month (after ~10 % tax) |
|---|---|
| P2 everywhere | ~550–650M |
| P3 lines running | ~650–750M |
| + fuel blocks | market-dependent — price before building |
Caveats: assumes the 2-day reset cadence actually happens; Gel-Matrix at 111k is unusually rich and may cool; extraction-limited model (no imported inputs).