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Island PI Plan

The full planetary-interaction program for the Erkinen island: five characters, ~25–30 colonies, two P3 product lines, ~600–700M ISK/month at a 15-minute-a-day cadence. Built from the actual planet surveys of the four systems and August 2026 Jita prices.

The two product lines

Line U — Ukomi Superconductors (P3, ~75k ISK). Every input exists in Uusanen itself (0.4 sec = lowsec extraction yields):

Storm:  Ionic Solutions -> Electrolytes ┐
Storm:  Noble Gas       -> Oxygen       ┴-> Synthetic Oil (P2)
Temp:   Aqueous Liquids -> Water        ┐
Storm:  Susp. Plasma    -> Plasmoids    ┴-> Superconductors (P2)
                Synthetic Oil + Superconductors -> UKOMI SUPERCONDUCTORS (P3)

Line G — Gel-Matrix Biopaste (P3, ~110k ISK). Fully covered by the highsec island (safe pickups, slightly lower yield):

Gas (Komaa/Erkinen):  Reactive Gas + Noble Gas      -> Oxides (P2, single planet)
Barren (Erkinen):     Noble Metals + Carbon Comp.   -> Biocells (P2, single planet)
Lava + Temperate:     Plasmoids + Water             -> Superconductors (P2)
      Oxides + Biocells + Superconductors -> GEL-MATRIX BIOPASTE (P3)

Both P3s consume equal input streams (10+10 or 10+10+10 per cycle), so one planet per P2 chain keeps the ratios roughly balanced.

Character assignments

Multiple characters can colonise the same planet — contention only affects extraction hotspots, and this island has no PI competition.

Character Line Planets (5 each at Interplanetary Consolidation IV)
Char 1 U Uusanen: Storm (Synth Oil), Storm (Plasmoids), Storm (Electrolytes+Oxygen), Temp (Water + Superconductors), Temp (factory: Ukomi)
Char 2 U Same template as Char 1 — same planets are fine
Char 3 G Komaa Gas (Oxides), Erkinen Barren (Biocells), Erkinen Lava (Plasmoids), Erkinen Temp (Water+Superconductors), Erkinen Temp (factory: Gel-Matrix)
Char 4 G Same template — use Erkinen Gas + a second Barren to spread extraction
Char 5 G or U Whichever line’s prices are holding better; or the fuel-block option below
6th char (optional) haul No colonies needed — dedicated Epithal pilot, or +5 more colonies

Phase order: build everything as P2 first (extract → P1 → P2 on-planet, sell Coolant/Superconductors/Mechanical Parts at ~10k each ≈ 600M/month for five). Add the P3 factory planets in week 2–3 once the reset rhythm is habit — that’s the ~700M/month configuration and cuts export volume to a fifth.

Planet templates

Extractor planet (the workhorse): Command Center, 1 Extractor Control Unit with 6–8 heads, 4–6 Basic Industry Facilities, 2 Advanced Facilities (P2), 1 Launchpad, links upgraded as needed. 48-hour extraction programs. Put the extractor where the resource scan is hottest and move heads each reset — hotspots migrate.

Factory planet (one per character, P3 phase): Command Center, 1 Launchpad + 1 Storage, 4–6 Advanced Facilities running the P3 schematic, zero or minimal extraction. Feed it by exporting P2 from the other planets and importing here — in-system hops with an Epithal.

Before anchoring anything: the tax check

Open each planet’s customs office and check the tax rate — island POCOs are player-owned and rates vary wildly. ≤10 % is fine; >15 % on a key planet means using a neighbouring planet of the same type instead. Train Customs Code Expertise IV on every PI character (cuts the NPC half of highsec POCO tax).

Skills (per character)

Logistics & routine

Fuel-block option (phase 3, optional)

The island produces heavy water + liquid ozone (ice refining) and helium isotopes. Add Coolant (Line U already), Mechanical Parts + Enriched Uranium (barren + lava metals), Oxygen (P1), and Robotics (lava’s Toxic Metals + Chiral Structures → Consumer Electronics + Mechanical Parts) and you can manufacture Helium Fuel Blocks end-to-end on the island — sellable to every structure owner in the constellation without ever crossing the gap. Worth pricing out once the P3 lines are running.

Expected income (Aug 2026 prices, 5 characters)

Phase Fleet ISK/month (after ~10 % tax)
P2 everywhere ~550–650M
P3 lines running ~650–750M
+ fuel blocks market-dependent — price before building

Caveats: assumes the 2-day reset cadence actually happens; Gel-Matrix at 111k is unusually rich and may cool; extraction-limited model (no imported inputs).

Last updated 2026-08-26